/28720/d20-Modern-Core-Rulebook-d20M?src=DesignersAndDragons I. Ah well I guess I can download the pdf and hit up the local office. D20 Modern Core Rulebook. Embed or link this publication. Popular Pages. D20 Modern - Mutants & Masterminds - Core Rulebook (1st edition). Mutants & Masterminds builds on the d20 base, optimizing the core rules for superhero play with point built characters and a modular powers system that lets you build exactly the character that you want to play. This is d20 supers done right! *** Format: PDF. Adobe Acrobat.
- D20 Modern Core Rulebook Pdf Download Windows 10
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- D20 Modern Core Rulebook
d20
______________________________________________________ __________________________________________ CHARACTER NAME
PLAYER
_________________________ ___________________________ __________________________________________
MODERN ™
ABILITY SCORE
ABILITIES
CLASS
CHARACTER LEVEL
STARTING OCCUPATION
____________ ____________ ____________ ______________ ____________ _____________ ______________ AGE
GENDER
HEIGHT
WEIGHT
EYES
HAIR
TOTAL
ABILITY TEMPORARY TEMPORARY MODIFIER SCORE MODIFIER
SKIN
CHARACTER RECORD SHEET
CURRENT HP
HP
hit points
DEFENSE
DEX DEXTERITY
=
10+
TOTAL
CON
CONSTITUTION
INITIATIVE modifier
INT
=
WISDOM
BASE bonus ATTACK
CHA
SPEED
+
+
EQUIPMENT DEX BONUS MODIFIER
+ DEX MODIFIER
TOTAL
INTELLIGENCE
WIS
+ CLASS BONUS
MISC MODIFIER
CROSS-CLASS
STR
STRENGTH
□ □
CHARISMA
□ □ □
SAVING THROWS
BASE SAVE
TOTAL
MISC MODIFIER
ABILITY MODIFIER
□ □
FORTITUDE (CONSTITUTION)
=
+
+
REFLEX (DEXTERITY)
=
+
+
=
+
+
WILL (WISDOM)
REPUTATION
□ □
ACTION POINTS
□ □ □
WEALTH BONUS
□ □
ATTACKS
TOTAL
STR MODIFIER
BASE ATTACK BONUS
SIZE MODIFIER
MISC MODIFIER
MELEE attack bonus
=
+
+
+
RANGED attack bonus
=
+
+
+
□ □ □ □
BASE ATTACK BONUS
TOTAL
DEX MODIFIER
SIZE MODIFIER
□ MISC MODIFIER
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □ □
ARMOR/PROTECTIVE ITEM
ARMOR PENALTY
WEIGHT
EQUIPMENT BONUS
TYPE SPEED
SIZE
MAX DEX
PROFICIENT?
Yes □ No □
SPECIAL PROPERTIES
□ □ □ □ □
©2002 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
+ SIZE MODIFIER
MISC BONUS
ARMOR PENALTY
SKILLS SKILL MODIFIER
MAX RANKS ABILITY MODIFIER
/ MISC MODIFIER
SKILL NAME
KEY ABILITY
Balance Bluff Climb Computer Use Concentration Craft (_____________________) Craft (_____________________) Craft (_____________________) Decipher Script ■ Demolitions ■ Diplomacy Disable Device ■ Disguise Drive Escape Artist Forgery Gamble Gather Information Handle Animal ■ Hide Intimidate Investigate ■ Jump Knowledge (________________) Knowledge (________________) Knowledge (________________) Listen Move Silently Navigate Perform ( __________________) Perform ( __________________) Perform ( __________________) Pilot ■ Profession Read/Write Lang. ( __________) Read/Write Lang. ( __________) Read/Write Lang. ( __________) Repair ■ Research Ride Search Sense Motive Sleight of Hand ■ Speak Language (____________) Speak Language (____________) Speak Language (____________) Spot Survival Swim Treat Injury Tumble ■ __________________________ __________________________ __________________________
Dex _______ = ________+________+________ Cha _______ = ________+________+________ _______ = ________+________+________ Str _______ = ________+________+________ Int Con _______ = ________+________+________ _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Int Cha _______ = ________+________+________ _______ = ________+________+________ Int Cha _______ = ________+________+________ Dex _______ = ________+________+________ Dex* _______ = ________+________+________ _______ = ________+________+________ Int Wis _______ = ________+________+________ Cha _______ = ________+________+________ Cha _______ = ________+________+________ Dex* _______ = ________+________+________ Cha _______ = ________+________+________ _______ = ________+________+________ Int Str* _______ = ________+________+________ Int _______ = ________+________+________ Iint _______ = ________+________+________ Int _______ = ________+________+________ Wis _______ = ________+________+________ Dex* _______ = ________+________+________ Int _______ = ________+________+________ Cha _______ = ________+________+________ Cha _______ = ________+________+________ Cha _______ = ________+________+________ Dex _______ = ________+________+________ Wis _______ = ________+________+________ – _______ = ________+________+________ – _______ = ________+________+________ – _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Dex _______ = ________+________+________ Int _______ = ________+________+________ Wis _______ = ________+________+________ Dex _______ = ________+________+________ – _______ = ________+________+________ – _______ = ________+________+________ – _______ = ________+________+________ Wis _______ = ________+________+________ Wis _______ = ________+________+________ Str* _______ = ________+________+________ Wis _______ = ________+________+________ Dex* _______ = ________+________+________ _____ _______ = ________+________+________ _____ _______ = ________+________+________ _____ _______ = ________+________+________
RANKS
Skills marked with ■ can’t be used untrained. *armor penalty, if any, applies.
CAMPAIGN
FEATS
EXPERIENCE POINTS
GEAR ITEM
WT.
ITEM
WT.
TOTAL WEIGHT CARRIED
ALLEGIANCES
LANGUAGES LANGUAGE
READ/WRITE?
LANGUAGE
READ/WRITE?
FX ABILITIES ARCANE SPELLS
DIVINE SPELLS
PSIONIC POWERS
□ Acrobatic □ Aircraft Operation* □ Alertness □ Animal Affinity □ Archaic Weapons Proficiency □ Armor Proficiency (light) □ Armor Proficiency (medium) □ Armor Proficiency (heavy) □ Athletic □ Attentive □ Blind-Fight □ Brawl □ Improved Brawl □ Knockout Punch □ Improved Knockout Punch □ Streetfighting □ Improved Feint □ Builder □ Cautious □ Combat Expertise □ Improved Disarm □ Improved Trip □ Whirlwind Attack □ Combat Martial Arts □ Improved Combat Martial Arts □ Advanced Combat Martial Arts □ Combat Reflexes □ Confident □ Creative □ Deceptive □ Defensive Martial Arts □ Combat Throw □ Improved Combat Throw □ Elusive Target □ Unbalance Opponent □ Dodge □ Agile Riposte □ Mobility □ Spring Attack □ Drive-By Attack □ Educated* □ Endurance □ Exotic Melee Weapon Proficiency* □ Far Shot □ Dead Aim □ Focused □ Frightful Presence □ Gearhead □ Great Fortitude
□ Guide □ Heroic Surge □ Improved Damage Threshold** □ Improved Initiative □ Iron Will □ Lightning Reflexes □ Low Profile □ Medical Expert □ Meticulous □ Nimble □ Personal Firearms Proficiency □ Advanced Firearms Proficiency □ Burst Fire □ Exotic Firearms Proficiency* □ Strafe □ Point Blank Shot □ Double Tap □ Precise Shot □ Shot on the Run □ Skip Shot □ Power Attack □ Cleave □ Great Cleave □ Improved Bull Rush □ Sunder □ Quick Draw □ Quick Reload □ Renown □ Run □ Simple Weapons Proficiency □ Stealthy □ Studious □ Surface Vehicle Operation* □ Surgery □ Toughness** □ Track □ Trustworthy □ Two-Weapon Fighting □ Improved Two-Weapon Fighting □ Advanced Two-Weapon Fighting □ Vehicle Expert □ Force Stop □ Vehicle Dodge □ Weapon Finesse* □ Weapon Focus* □ Windfall** □ ______________________________ □ ______________________________ □ ______________________________
*You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different skill, type of equipment, or weapon type. **You can gain this feat multiple times. Its effects stack.
TALENTS/SPECIAL ABILITIES
d20
MODERN ™
_______________________________________________________________________
_______________________________________________________________________
CHARACTER NAME
PLAYER
_______________________________________________________________________
________________ _____________________________________________________
ALLEGIANCES
LEVEL
OCCUPATION TEMPLATE
________________ ________________ ________________ ________________
________________ ________________ ________________ ________________
SIZE
WEIGHT
AGE
GENDER
HEIGHT
EYES
HAIR
SKIN
CHARACTER RECORD SHEET
TOTAL
ABILITY TEMPORARY TEMPORARY MODIFIER SCORE MODIFIER
TOTAL
CURRENT VP
VP
STR
STRENGTH
=
10+
CON
INITIATIVE
INT
=
MODIFIER
WIS
+ DEX MODIFIER
+ DEX MODIFIER
TOTAL
INTELLIGENCE
+ CLASS BONUS
TOTAL
DEXTERITY CONSTITUTION
MISC MODIFIER
BASE ATTACK
WISDOM
BONUS
CHA
SPEED
CHARISMA
+ SIZE MODIFIER
□ □ □ □
SAVING THROWS
BASE SAVE
TOTAL
□
MISC MODIFIER
ABILITY MODIFIER
□ □
FORTITUDE
=
+
+
REPUTATION
REFLEX
=
+
+
ACTION POINTS
WILL
=
+
+
WEALTH BONUS
(CONSTITUTION)
(DEXTERITY)
(WISDOM)
□ □ □ □ □ □ □
ATTACKS
TOTAL
STR MODIFIER
BASE ATTACK BONUS
SIZE MODIFIER
MISC MODIFIER
MELEE
=
+
+
+
RANGED
=
+
+
+
ATTACK BONUS
□ □ □ □
ATTACK BONUS
BASE ATTACK BONUS
TOTAL
DEX MODIFIER
SIZE MODIFIER
□ MISC MODIFIER
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □
ARMOR/PROTECTIVE ITEM
ARMOR PENALTY
WEIGHT
SPEED PENALTY
□
TYPE SIZE
DAMAGE REDUCTION MAX DEX
DAMAGE REDUCTION
WOUND POINTS
DEFENSE
DEX
CURRENT WP
WP
VITALITY POINTS
CORE SKILLS
ABILITY SCORE
ABILITIES
PROFICIENT? Yes □ No □
SPECIAL PROPERTIES
□ □ □ □ □
©2002 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
+ MISC BONUS
MISC BONUS
ARMOR PENALTY
_____ LEVEL
____________________ 1st CLASS
_____ LEVEL
____________________ 2nd CLASS
_____ LEVEL
____________________ 3rd CLASS
_____ LEVEL
____________________ 4th CLASS
_____ LEVEL
____________________ 5th CLASS
_____ LEVEL
____________________ 6th CLASS
SKILLS SKILL MODIFIER
MAX RANKS ABILITY MODIFIER
/ MISC MODIFIER
SKILL NAME
KEY ABILITY
Balance Bluff Climb Computer Use Concentration Craft (_____________________) Craft (_____________________) Craft (_____________________) Decipher Script ■ Demolitions ■ Diplomacy Disable Device ■ Disguise Drive Escape Artist Forgery Gamble Gather Information Handle Animal ■ Hide Intimidate Investigate ■ Jump Knowledge (________________) Knowledge (________________) Knowledge (________________) Listen Move Silently Navigate Perform ( __________________) Perform ( __________________) Perform ( __________________) Pilot ■ Profession Read/Write Lang. ( __________) Read/Write Lang. ( __________) Read/Write Lang. ( __________) Repair ■ Research Ride Search Sense Motive Sleight of Hand ■ Speak Language (____________) Speak Language (____________) Speak Language (____________) Spot Survival Swim Treat Injury Tumble ■ __________________________ __________________________ __________________________
Dex _______ = ________+________+________ Cha _______ = ________+________+________ _______ = ________+________+________ Str _______ = ________+________+________ Int Con _______ = ________+________+________ _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Int Cha _______ = ________+________+________ _______ = ________+________+________ Int Cha _______ = ________+________+________ Dex _______ = ________+________+________ Dex* _______ = ________+________+________ _______ = ________+________+________ Int Wis _______ = ________+________+________ Cha _______ = ________+________+________ Cha _______ = ________+________+________ Dex* _______ = ________+________+________ Cha _______ = ________+________+________ _______ = ________+________+________ Int Str* _______ = ________+________+________ Int _______ = ________+________+________ _______ = ________+________+________ Int Int _______ = ________+________+________ Wis _______ = ________+________+________ Dex* _______ = ________+________+________ Int _______ = ________+________+________ Cha _______ = ________+________+________ Cha _______ = ________+________+________ Cha _______ = ________+________+________ Dex _______ = ________+________+________ Wis _______ = ________+________+________ _______ = ________+________+________ Int _______ = ________+________+________ Int Int _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Dex _______ = ________+________+________ Int _______ = ________+________+________ Wis _______ = ________+________+________ Dex _______ = ________+________+________ _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Int Wis _______ = ________+________+________ Wis _______ = ________+________+________ Str* _______ = ________+________+________ Wis _______ = ________+________+________ Dex* _______ = ________+________+________ _____ _______ = ________+________+________ _____ _______ = ________+________+________ _____ _______ = ________+________+________
RANKS
Skills marked with ■ can’t be used untrained. *armor penalty, if any, applies.
CAMPAIGN
FEATS
EXPERIENCE POINTS
GEAR ITEM
WT.
ITEM
WT.
TOTAL WEIGHT CARRIED
LANGUAGES LANGUAGE
READ/WRITE?
LANGUAGE
READ/WRITE?
FX ABILITIES ARCANE SPELLS
DIVINE SPELLS
PSIONIC POWERS
□ Acrobatic □ Aircraft Operation* □ Alertness □ Animal Affinity □ Archaic Weapons Proficiency □ Armor Proficiency (light) □ Armor Proficiency (medium) □ Armor Proficiency (heavy) □ Athletic □ Attentive □ Blind-Fight □ Brawl □ Improved Brawl □ Knockout Punch □ Improved Knockout Punch □ Streetfighting □ Improved Feint □ Builder □ Cautious □ Combat Expertise □ Improved Disarm □ Improved Trip □ Whirlwind Attack □ Combat Martial Arts □ Improved Combat Martial Arts □ Advanced Combat Martial Arts □ Combat Reflexes □ Confident □ Creative □ Deceptive □ Defensive Martial Arts □ Combat Throw □ Improved Combat Throw □ Elusive Target □ Unbalance Opponent □ Dodge □ Agile Riposte □ Mobility □ Spring Attack □ Drive-By Attack □ Educated* □ Endurance □ Exotic Melee Weapon Proficiency* □ Far Shot □ Dead Aim □ Focused □ Frightful Presence □ Gearhead □ Great Fortitude □ Guide
□ Heroic Surge □ Improved Initiative □ Iron Will □ Lightning Reflexes □ Low Profile □ Medical Expert □ Meticulous □ Nimble □ Personal Firearms Proficiency □ Advanced Firearms Proficiency □ Burst Fire □ Exotic Firearms Proficiency* □ Strafe □ Point Blank Shot □ Double Tap □ Precise Shot □ Shot on the Run □ Skip Shot □ Power Attack □ Cleave □ Great Cleave □ Improved Bull Rush □ Sunder □ Quick Draw □ Quick Reload □ Quickness** □ Renown □ Run □ Simple Weapons Proficiency □ Stealthy □ Studious □ Surface Vehicle Operation* □ Surgery □ Toughness** □ Track □ Trustworthy □ Two-Weapon Fighting □ Improved Two-Weapon Fighting □ Advanced Two-Weapon Fighting □ Vehicle Expert □ Force Stop □ Vehicle Dodge □ Weapon Finesse* □ Weapon Focus* □ Windfall** □ ______________________________ □ ______________________________ □ ______________________________ □ ______________________________ □ ______________________________
*You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different skill, type of equipment, or weapon type. **You can gain this feat multiple times. Its effects stack.
TALENTS/SPECIAL ABILITIES
Even More
MODERN The D20 MODERN Roleplaying Game brings the excitement of roleplaying gaming to the modern world. It uses the d20 System’s core mechanics to let you experience a wide range of adventures, from modern high fantasy complete with magic and monsters, to gritty, realistic technothrillers that pit players against terrorists, criminals, and other real-world threats. To further enhance your modern gaming experience, here are a few extras you can use in your D20 MODERN campaign right away! From vehicles to spells to new rules, this web enhancement gives you a wide range of more great material to drop into the game. To use this web enhancement, you should already have a copy of the D20 MODERN Roleplaying Game . This bonus material is brought to you by the official D 20 M ODERN website:. ©2002 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Visit our website at
______________________________________________________ __________________________________________ CHARACTER NAME
PLAYER
_________________________ ___________________________ __________________________________________
MODERN ™
ABILITY SCORE
ABILITIES
CLASS
CHARACTER LEVEL
STARTING OCCUPATION
____________ ____________ ____________ ______________ ____________ _____________ ______________ AGE
GENDER
HEIGHT
WEIGHT
EYES
HAIR
TOTAL
ABILITY TEMPORARY TEMPORARY MODIFIER SCORE MODIFIER
SKIN
CHARACTER RECORD SHEET
CURRENT HP
HP
hit points
DEFENSE
DEX DEXTERITY
=
10+
TOTAL
CON
CONSTITUTION
INITIATIVE modifier
INT
=
WISDOM
BASE bonus ATTACK
CHA
SPEED
+
+
EQUIPMENT DEX BONUS MODIFIER
+ DEX MODIFIER
TOTAL
INTELLIGENCE
WIS
+ CLASS BONUS
MISC MODIFIER
CROSS-CLASS
STR
STRENGTH
□ □
CHARISMA
□ □ □
SAVING THROWS
BASE SAVE
TOTAL
MISC MODIFIER
ABILITY MODIFIER
□ □
FORTITUDE (CONSTITUTION)
=
+
+
REFLEX (DEXTERITY)
=
+
+
=
+
+
WILL (WISDOM)
REPUTATION
□ □
ACTION POINTS
□ □ □
WEALTH BONUS
□ □
ATTACKS
TOTAL
STR MODIFIER
BASE ATTACK BONUS
SIZE MODIFIER
MISC MODIFIER
MELEE attack bonus
=
+
+
+
RANGED attack bonus
=
+
+
+
□ □ □ □
BASE ATTACK BONUS
TOTAL
DEX MODIFIER
SIZE MODIFIER
□ MISC MODIFIER
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □ □
ARMOR/PROTECTIVE ITEM
ARMOR PENALTY
WEIGHT
EQUIPMENT BONUS
TYPE SPEED
SIZE
MAX DEX
PROFICIENT?
Yes □ No □
SPECIAL PROPERTIES
□ □ □ □ □
©2002 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
+ SIZE MODIFIER
MISC BONUS
ARMOR PENALTY
SKILLS SKILL MODIFIER
MAX RANKS ABILITY MODIFIER
/ MISC MODIFIER
SKILL NAME
KEY ABILITY
Balance Bluff Climb Computer Use Concentration Craft (_____________________) Craft (_____________________) Craft (_____________________) Decipher Script ■ Demolitions ■ Diplomacy Disable Device ■ Disguise Drive Escape Artist Forgery Gamble Gather Information Handle Animal ■ Hide Intimidate Investigate ■ Jump Knowledge (________________) Knowledge (________________) Knowledge (________________) Listen Move Silently Navigate Perform ( __________________) Perform ( __________________) Perform ( __________________) Pilot ■ Profession Read/Write Lang. ( __________) Read/Write Lang. ( __________) Read/Write Lang. ( __________) Repair ■ Research Ride Search Sense Motive Sleight of Hand ■ Speak Language (____________) Speak Language (____________) Speak Language (____________) Spot Survival Swim Treat Injury Tumble ■ __________________________ __________________________ __________________________
Dex _______ = ________+________+________ Cha _______ = ________+________+________ _______ = ________+________+________ Str _______ = ________+________+________ Int Con _______ = ________+________+________ _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Int Cha _______ = ________+________+________ _______ = ________+________+________ Int Cha _______ = ________+________+________ Dex _______ = ________+________+________ Dex* _______ = ________+________+________ _______ = ________+________+________ Int Wis _______ = ________+________+________ Cha _______ = ________+________+________ Cha _______ = ________+________+________ Dex* _______ = ________+________+________ Cha _______ = ________+________+________ _______ = ________+________+________ Int Str* _______ = ________+________+________ Int _______ = ________+________+________ Iint _______ = ________+________+________ Int _______ = ________+________+________ Wis _______ = ________+________+________ Dex* _______ = ________+________+________ Int _______ = ________+________+________ Cha _______ = ________+________+________ Cha _______ = ________+________+________ Cha _______ = ________+________+________ Dex _______ = ________+________+________ Wis _______ = ________+________+________ – _______ = ________+________+________ – _______ = ________+________+________ – _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Dex _______ = ________+________+________ Int _______ = ________+________+________ Wis _______ = ________+________+________ Dex _______ = ________+________+________ – _______ = ________+________+________ – _______ = ________+________+________ – _______ = ________+________+________ Wis _______ = ________+________+________ Wis _______ = ________+________+________ Str* _______ = ________+________+________ Wis _______ = ________+________+________ Dex* _______ = ________+________+________ _____ _______ = ________+________+________ _____ _______ = ________+________+________ _____ _______ = ________+________+________
RANKS
Skills marked with ■ can’t be used untrained. *armor penalty, if any, applies.
CAMPAIGN
FEATS
EXPERIENCE POINTS
GEAR ITEM
WT.
ITEM
WT.
TOTAL WEIGHT CARRIED
ALLEGIANCES
LANGUAGES LANGUAGE
READ/WRITE?
LANGUAGE
READ/WRITE?
FX ABILITIES ARCANE SPELLS
DIVINE SPELLS
PSIONIC POWERS
□ Acrobatic □ Aircraft Operation* □ Alertness □ Animal Affinity □ Archaic Weapons Proficiency □ Armor Proficiency (light) □ Armor Proficiency (medium) □ Armor Proficiency (heavy) □ Athletic □ Attentive □ Blind-Fight □ Brawl □ Improved Brawl □ Knockout Punch □ Improved Knockout Punch □ Streetfighting □ Improved Feint □ Builder □ Cautious □ Combat Expertise □ Improved Disarm □ Improved Trip □ Whirlwind Attack □ Combat Martial Arts □ Improved Combat Martial Arts □ Advanced Combat Martial Arts □ Combat Reflexes □ Confident □ Creative □ Deceptive □ Defensive Martial Arts □ Combat Throw □ Improved Combat Throw □ Elusive Target □ Unbalance Opponent □ Dodge □ Agile Riposte □ Mobility □ Spring Attack □ Drive-By Attack □ Educated* □ Endurance □ Exotic Melee Weapon Proficiency* □ Far Shot □ Dead Aim □ Focused □ Frightful Presence □ Gearhead □ Great Fortitude
□ Guide □ Heroic Surge □ Improved Damage Threshold** □ Improved Initiative □ Iron Will □ Lightning Reflexes □ Low Profile □ Medical Expert □ Meticulous □ Nimble □ Personal Firearms Proficiency □ Advanced Firearms Proficiency □ Burst Fire □ Exotic Firearms Proficiency* □ Strafe □ Point Blank Shot □ Double Tap □ Precise Shot □ Shot on the Run □ Skip Shot □ Power Attack □ Cleave □ Great Cleave □ Improved Bull Rush □ Sunder □ Quick Draw □ Quick Reload □ Renown □ Run □ Simple Weapons Proficiency □ Stealthy □ Studious □ Surface Vehicle Operation* □ Surgery □ Toughness** □ Track □ Trustworthy □ Two-Weapon Fighting □ Improved Two-Weapon Fighting □ Advanced Two-Weapon Fighting □ Vehicle Expert □ Force Stop □ Vehicle Dodge □ Weapon Finesse* □ Weapon Focus* □ Windfall** □ ______________________________ □ ______________________________ □ ______________________________
*You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different skill, type of equipment, or weapon type. **You can gain this feat multiple times. Its effects stack.
TALENTS/SPECIAL ABILITIES
d20
MODERN ™
_______________________________________________________________________
_______________________________________________________________________
CHARACTER NAME
PLAYER
_______________________________________________________________________
________________ _____________________________________________________
ALLEGIANCES
LEVEL
OCCUPATION TEMPLATE
________________ ________________ ________________ ________________
________________ ________________ ________________ ________________
SIZE
WEIGHT
AGE
GENDER
HEIGHT
EYES
HAIR
SKIN
CHARACTER RECORD SHEET
TOTAL
ABILITY TEMPORARY TEMPORARY MODIFIER SCORE MODIFIER
TOTAL
CURRENT VP
VP
STR
STRENGTH
=
10+
CON
INITIATIVE
INT
=
MODIFIER
WIS
+ DEX MODIFIER
+ DEX MODIFIER
TOTAL
INTELLIGENCE
+ CLASS BONUS
TOTAL
DEXTERITY CONSTITUTION
MISC MODIFIER
BASE ATTACK
WISDOM
BONUS
CHA
SPEED
CHARISMA
+ SIZE MODIFIER
□ □ □ □
SAVING THROWS
BASE SAVE
TOTAL
□
MISC MODIFIER
ABILITY MODIFIER
□ □
FORTITUDE
=
+
+
REPUTATION
REFLEX
=
+
+
ACTION POINTS
WILL
=
+
+
WEALTH BONUS
(CONSTITUTION)
(DEXTERITY)
(WISDOM)
□ □ □ □ □ □ □
ATTACKS
TOTAL
STR MODIFIER
BASE ATTACK BONUS
SIZE MODIFIER
MISC MODIFIER
MELEE
=
+
+
+
RANGED
=
+
+
+
ATTACK BONUS
□ □ □ □
ATTACK BONUS
BASE ATTACK BONUS
TOTAL
DEX MODIFIER
SIZE MODIFIER
□ MISC MODIFIER
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□ □
RANGE
WEIGHT
TYPE
□
SPECIAL PROPERTIES
SIZE
□ □ □
ARMOR/PROTECTIVE ITEM
ARMOR PENALTY
WEIGHT
SPEED PENALTY
□
TYPE SIZE
DAMAGE REDUCTION MAX DEX
DAMAGE REDUCTION
WOUND POINTS
DEFENSE
DEX
CURRENT WP
WP
VITALITY POINTS
CORE SKILLS
ABILITY SCORE
ABILITIES
PROFICIENT? Yes □ No □
SPECIAL PROPERTIES
□ □ □ □ □
©2002 Wizards of the Coast, Inc. Made in the U.S.A. Permission granted to photocopy for personal use only.
+ MISC BONUS
MISC BONUS
ARMOR PENALTY
_____ LEVEL
____________________ 1st CLASS
_____ LEVEL
____________________ 2nd CLASS
_____ LEVEL
____________________ 3rd CLASS
_____ LEVEL
____________________ 4th CLASS
_____ LEVEL
____________________ 5th CLASS
_____ LEVEL
____________________ 6th CLASS
SKILLS SKILL MODIFIER
MAX RANKS ABILITY MODIFIER
/ MISC MODIFIER
SKILL NAME
KEY ABILITY
Balance Bluff Climb Computer Use Concentration Craft (_____________________) Craft (_____________________) Craft (_____________________) Decipher Script ■ Demolitions ■ Diplomacy Disable Device ■ Disguise Drive Escape Artist Forgery Gamble Gather Information Handle Animal ■ Hide Intimidate Investigate ■ Jump Knowledge (________________) Knowledge (________________) Knowledge (________________) Listen Move Silently Navigate Perform ( __________________) Perform ( __________________) Perform ( __________________) Pilot ■ Profession Read/Write Lang. ( __________) Read/Write Lang. ( __________) Read/Write Lang. ( __________) Repair ■ Research Ride Search Sense Motive Sleight of Hand ■ Speak Language (____________) Speak Language (____________) Speak Language (____________) Spot Survival Swim Treat Injury Tumble ■ __________________________ __________________________ __________________________
Dex _______ = ________+________+________ Cha _______ = ________+________+________ _______ = ________+________+________ Str _______ = ________+________+________ Int Con _______ = ________+________+________ _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Int Cha _______ = ________+________+________ _______ = ________+________+________ Int Cha _______ = ________+________+________ Dex _______ = ________+________+________ Dex* _______ = ________+________+________ _______ = ________+________+________ Int Wis _______ = ________+________+________ Cha _______ = ________+________+________ Cha _______ = ________+________+________ Dex* _______ = ________+________+________ Cha _______ = ________+________+________ _______ = ________+________+________ Int Str* _______ = ________+________+________ Int _______ = ________+________+________ _______ = ________+________+________ Int Int _______ = ________+________+________ Wis _______ = ________+________+________ Dex* _______ = ________+________+________ Int _______ = ________+________+________ Cha _______ = ________+________+________ Cha _______ = ________+________+________ Cha _______ = ________+________+________ Dex _______ = ________+________+________ Wis _______ = ________+________+________ _______ = ________+________+________ Int _______ = ________+________+________ Int Int _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Dex _______ = ________+________+________ Int _______ = ________+________+________ Wis _______ = ________+________+________ Dex _______ = ________+________+________ _______ = ________+________+________ Int _______ = ________+________+________ Int _______ = ________+________+________ Int Wis _______ = ________+________+________ Wis _______ = ________+________+________ Str* _______ = ________+________+________ Wis _______ = ________+________+________ Dex* _______ = ________+________+________ _____ _______ = ________+________+________ _____ _______ = ________+________+________ _____ _______ = ________+________+________
RANKS
Skills marked with ■ can’t be used untrained. *armor penalty, if any, applies.
CAMPAIGN
FEATS
EXPERIENCE POINTS
GEAR ITEM
WT.
ITEM
WT.
TOTAL WEIGHT CARRIED
LANGUAGES LANGUAGE
READ/WRITE?
LANGUAGE
READ/WRITE?
FX ABILITIES ARCANE SPELLS
DIVINE SPELLS
PSIONIC POWERS
□ Acrobatic □ Aircraft Operation* □ Alertness □ Animal Affinity □ Archaic Weapons Proficiency □ Armor Proficiency (light) □ Armor Proficiency (medium) □ Armor Proficiency (heavy) □ Athletic □ Attentive □ Blind-Fight □ Brawl □ Improved Brawl □ Knockout Punch □ Improved Knockout Punch □ Streetfighting □ Improved Feint □ Builder □ Cautious □ Combat Expertise □ Improved Disarm □ Improved Trip □ Whirlwind Attack □ Combat Martial Arts □ Improved Combat Martial Arts □ Advanced Combat Martial Arts □ Combat Reflexes □ Confident □ Creative □ Deceptive □ Defensive Martial Arts □ Combat Throw □ Improved Combat Throw □ Elusive Target □ Unbalance Opponent □ Dodge □ Agile Riposte □ Mobility □ Spring Attack □ Drive-By Attack □ Educated* □ Endurance □ Exotic Melee Weapon Proficiency* □ Far Shot □ Dead Aim □ Focused □ Frightful Presence □ Gearhead □ Great Fortitude □ Guide
□ Heroic Surge □ Improved Initiative □ Iron Will □ Lightning Reflexes □ Low Profile □ Medical Expert □ Meticulous □ Nimble □ Personal Firearms Proficiency □ Advanced Firearms Proficiency □ Burst Fire □ Exotic Firearms Proficiency* □ Strafe □ Point Blank Shot □ Double Tap □ Precise Shot □ Shot on the Run □ Skip Shot □ Power Attack □ Cleave □ Great Cleave □ Improved Bull Rush □ Sunder □ Quick Draw □ Quick Reload □ Quickness** □ Renown □ Run □ Simple Weapons Proficiency □ Stealthy □ Studious □ Surface Vehicle Operation* □ Surgery □ Toughness** □ Track □ Trustworthy □ Two-Weapon Fighting □ Improved Two-Weapon Fighting □ Advanced Two-Weapon Fighting □ Vehicle Expert □ Force Stop □ Vehicle Dodge □ Weapon Finesse* □ Weapon Focus* □ Windfall** □ ______________________________ □ ______________________________ □ ______________________________ □ ______________________________ □ ______________________________
*You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a different skill, type of equipment, or weapon type. **You can gain this feat multiple times. Its effects stack.
TALENTS/SPECIAL ABILITIES
Even More
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